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Set in a world where superheroes and villains exist, players control a version of Tony Stark – minus the money or the charm.
The game follows Robert Robertson III, aka Mecha Man, a superhero who relies on a powerful suit to fight crime.
When it is destroyed, he steps away from the superhero life until he is offered a role as a dispatcher for the superhero organisation SDN, where he sends other superheroes on missions.
While this is not the most exciting setup for a game, I honestly believe this might be a Game of the Year (GOTY) contender. It is just so much fun to play, and once people get used to the unique ‘gameplay’, I think it will find its audience.
Essentially, Dispatch is an interactive movie where you make choices on what Robertson does and says at key moments in the story. These decisions have an impact on the narrative, how other characters view Robertson, and how the plot progresses.
Fortunately, since the game is action-lite, the writing is incredibly funny, and the characters are well-written. I liked how they never take themselves too seriously, which is good considering the world they live in.
Graphically, Dispatch resembles Saturday morning cartoons I watched growing up and suits the superhero theme that it is going for. Visuals are smooth, and it is clear that developers put a lot of work into them. The sounds are also impressive, and its catchy beat had me tapping my toes throughout the game.
My only gripe is that the game is divided into eight bite-sized episodes rather than a single title. I am not a fan of this format, but it has been worth it so far, so I am prepared to stick with it.
Even if you are not a superhero fan, and the episode format is not your thing, I recommend at least giving it a go.


